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Arduino Manager User Manual and Developer Manual of Arduino Manager.
Arduino Manager is an iOS App (iPad and iPhone) to control Arduino board via Ethernet shield which is available in iTunes Store.
Not ready for prime time
I've had this for a bit, and I can't really leave a review as I have been unable to connect to either an Arudino UNO WiFi or Mega.
The tutorials just don't cover all that much; they don't go over how to actually connect the various shields (WiFi, BLE) to the board in conjunction with the other devices, which is a huge part to leave out.
The sketches with the IOSControllerBLE.h do not compile on either my Uno WiFi or Mega, and the WiFi libraries don't seem to work with the new board and the newer libraries don't work with the code.
Perhaps the problem is me, but there just isn't a cohesive set of instructions anywhere to bring everything together.
If you buy this, definitely pick up a RedBearLabs BLE shield as there are zero instructions that relate to any other (less expensive) BLE shields. Also, include the cost of the code generator and PIN generator (which essentially triples the cost) as the basic video tutorial require them to be useful.
I'll keep playing with this and update my review if my thoughts change but unfortunately I just cannot recommend this to anyone unless they have a LOT of Arduino and iOS app programming experience.
Fabrizio Boco Integrate the Arduino and iOS platforms to design amazing real-world projects to sense and control external devices
About This Book
• Cover the most widely used methods in the Internet of Things using Arduino and iOS integration through Wi-Fi Shield and the BLE Breakout board
• Design five real-world projects including of electronics, Arduino code, and an iOS application that seamlessly work together
• A detailed guide that covers various sensors and actuators through which Arduino interacts with the world including a light sensor, hall effect sensor, accelerometer, servo motor, DC motor, and TRIAC for power line loads
Who This Book Is For
This book is a technical guide for Arduino and iOS developers who have a basic knowledge of the two platforms but want to learn how to integrate them. The book includes a lot of external references to additional documentation and learning materials, so even if you are less experienced, you can improve your knowledge on the subjects covered.
What You Will Learn
• Design circuits with Arduino using sensors and actuators
• Write code to handle analog and digital sensors with the most used protocols including OneWire, I2C, and SPI)
• Store data on SD Card and in EEPROM
• Build iOS applications using the MCV pattern and the UIKit components
• Allow your applications to control Arduino and its hooked-up devices
• Manage TCP/IP, UDP, and Bluetooth BLE communication between Arduino and iOS devices
• Make your iOS application take advantage of the sensors available in the iOS devices including accelerometer, gyroscope, and compass
• Develop iOS applications that use iBeacons
Arduino and iOS devices have reached wide popularity due to their simple way of use and flexibility. Hence, their integration opens up new opportunities, allowing everyone to build devices that are extremely useful in everyday life.
You will first learn how to control Arduino from an iPhone or iPad by writing the Arduino sketch, the iOS application, and integrating everything together via Wi-Fi or Bluetooth BLE. You will then learn about various components that interact with the Arduino such as digital and analog I/O, Wi-Fi shield, Bluetooth BLE, SD card, OneWire, I2C, and so on. You will also learn about iOS, which includes the development of an application from scratch, GUI design and MVC, UIKit, iOS sensors, TCP and Bluetooth BLE communication, and more.
All the projects are described in detail, providing you with a learning tool, not just some sketches or some iOS code to copy.
Style and approach
This is a project-based book with a step-by-step guide that covers everything that you need to build an Arduino-iOS project, right from defining the basic requirements to the coding and testing the entire project. Each chapter ends with ideas on how to improve the project and to constantly learn the topics covered.